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Journey Under the Sea

You fire the special propulsion charge and zoom upward through the water, frightening schools of fish as you go. You become dizzy and lose track of where you are. The world seems upside down. The shark is nowhere around, you hope. Then you break through to the surface floating about a half mile from the Maray.

The lookouts spot you in the water and quickly rescue you. Unfortunately, the rapid ascent has given you a bad case of the bends. It takes a long time to decompress. And when you are finally all right, the ship's doctor informs you that your underwater days are over. Someone else will have to find Atlantis.

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